Wednesday, 17 January 2018

28mm War 1812 Customers Figures on game table

One of our regulars Brush Too Far customers sent us some photos of his recently based figures so we thought we would share them with you all. If any one else would like to send us pics of their based figures please email them to us and we will post them on the blog.








28mm AWI Militia











28mm AWI Loyalists of Ireland







28mm AWI Sherbournes' Continentals







28mm AWI Orange Rangers







Friday, 29 September 2017

Price Rises Comng Soon

Yes, it is unfortunate but for the first time since we commenced the business 10 years ago we are having to raise our painting prices. We have held off for as long as possible but the increasing cost in paint and brushes and the cost of living means that at its current rates per figure, A Brush Too Far, is no longer sustainable and we either raise our prices or close shop.

The price rise will commence for ALL new commissions made after the 1st of November. Existing agreements for figures that you have already sent to us or we have purchased for you will be honoured.

The new prices are listed below:
                                      6mm                10mm            15mm             20mm/1.72scale          25/28mm
Infantry/Gunners           £0.45               £0.68             £1.12                £1.80                           £2.25
Cavalry                          £0.73               £1.12             £1.80                 £2.70                          £3.38
Guns/Limbers               £0.34               £0.50              £1.12                 £2.25                          £3.38
Unmounted horse          £0.28               £0.45             £0.68                 £0.90                         £1.12
Tanks/Trucks                £1.12              £1.68              £2.25                 £5.05                          £6.75

Too have figures Based add 5% to cost.

Tuesday, 13 December 2016

ACW Practice Battle (Fire & Fury)

Pics of Thursdays American Civil War clash. Union troops trying to push Confederate defenders out of a rail head.
 Union forces shift to the right to take the entrenchments head on. One of the Union generals wrongly identifies that a yellow unit strength marker is a crack unit (its not, its actually a please don't shoot us, we will run away marker). RED-CRACK BLUE-VETERAN  GREEN-GREEN YELLOW-IRREGULARS (Militia etc)
 Its support having failed an order to move forward a Union brigade finds itself isolated and within canister range on the banks of the small stream
 41 Fire Points later the brigade is annihilated


 A full Union corps (minus a dead brigade) form up in front of the rebel entrenchments. In the woods beyond a solitary understrength division pushes through the undergrowth.

 Meanwhile Confederate reserves begin to arrive and the Union corps falls back under artillery fire
It was his plan, honest Guv

 As the Union division appears on its flank the Confederate general no longer threatened to his front is able to shift his brigades to meet the new attack.

The Union corps shift back to the left to try its luck through the woods and its artillery combined with the other battery on the road finally start to cause casualties among the entrenched Rebels
 But its too late. The wind has gone out of the UNION sails.

With hindsight this battle proved to be a good learning experience for me as an umpire. My plan for larger scenarios has always been to make them Victory Point driven and I was going to make this based purely on casualties and victory locations. For large historical scenarios with lots of stands (we are talking hundreds) that would work as either side can afford to make a mistake and still be able to recover from it. For smaller scenarios of the kind we have been playing on a Thursday however that's not the case and having reviewed this scenario, had I placed VPs on locations on the board and then given the Union an option to call up Army level artillery support at a VP cost, that would have given the Union generals the option of trying their luck with the forces they had available on the table or calling up reinforcements. Having done that however they would have to employ them positively to ensure a victory or lose on VPs. It guarantees both sides get a game and the scenario might play out differently each time. Had I given the Confederate player the option of instead of rolling for reinforcements,  paying VPs for them instead, that again may have created a different outcome if the Confederate player decided he could hold out with the forces he already had at his disposal. This method works for Sid Meiers Gettysburg so I can't see why I cant make it work for us.  This scenario did prove one thing, dug in troops ,no matter what the era are an absolute bugger to shift!